![]() Robotnik's Hard-Boiled Heavies, Heavy King, sends out the Heavy Gunner to deal with Sonic. While everyone else is having fun, one of Dr. ![]() Sonic curls into a concussive ball and ricochets off them into a Warp Ring. Tails winds up and throws Sonic to a bumper. That'll be passed down through the Generations Now, I wanna hear you screamin' loud and clear Sonic is seen having fun, spin dashing and running across the roads and platforms. Just wait, you'll see a world of Endless Possibilities That race gets cut off when Sonic dashes by on a red and white road. ![]() Keep runnin' on, the world will set in motion Tails and Ray are in the air, having a friendly race to see who's faster. Let's take a journey all the way through time The armadillo allows her to go on ahead, which she does before he catches up to her. Opal looks around with awe at the sights and sounds around her, but bumps into Mighty. The moment they open, the group run into a colorful world filled with roads, Warp Rings, and many more. The group get ready to dash out the doors. Ray psychs himself up by bringing his fists close to him. Tails's two tails sweep downward briefly. The elevator music transitions to a chip-tune melody as they approach the top floor. Sonic's design and intent is still unique 26 years later but it hasn't be done justice for nearly that long.Six Mobians are seen taking an elevator in the Mania world. Sonic in the 90s did follow some trends, but revolutionized one all his own with a unique design that hasn't been replicated. They NEED to get through their skulls once and for all that a game like Mania, one with focused and fundamentally sound gameplay as the foundation, is timeless. This could be lesson#1 in correcting that. Iizuka in particular has always perceived Original era Sonic as having little potential for relevance or impact in Modern gaming. Many assumed in the past that Sonic Team already understood how important a return to the original era gameplay could be for the franchise but clearly they do not. As much as I dislike Iizuka's vision and direction for the franchise, he IS the one who gave the green light on this game during a time when Sonic Team has been struggling. Original era Sonic has not had a major release in over 20 years so it is understandable that a company would be nervous about Mania's performance. Iizuka has definitely had more of a vested interest historically with the 3D games, and he has shown irritation towards the fanbase as well, but I don't think that is really the cause of this statement. But if Mania does as well as it seems it could, SEGA should really seriously plan for a fresh infusion of development talent in the main series games, as well as a reboot of some kind for the franchise in 3D.Ĭlick to expand.This is how I took it as well. The same exact thing they've been doing since 2001. They actually tried fixing Modern Sonic when they designed Sonic Lost World (which I thought was actually a good idea after Generations "boost" formula seemed to be a dead end conceptually and technically.and still is) but LW was a failure as well, so again they can't do anything but throw stuff at the wall and hope people like some of the stuff they've done before while adding new gimmicks. There are obvious reasons for this, summed up simply as they have no idea where to go with Modern Sonic from here. Iizuka in particular, seems to care a lot about Sonic fans, but simultaneously spends so little time deconstructing the franchise's biggest problems and fixing them at their core that he hasn't a clue why his efforts don't ever truly seem to work. These guys do listen to fan criticisms.while at the same time, have not in 20 years learned their lesson about the importance of a well-constructed core gameplay and identity. Its all anyone has wanted from Sonic Team since the 90s. I'll also go out on a limb and say that probably more than 90% of ALL Sonic fans would absolutely adore a truly great 3D Sonic game (we haven't had one yet), as well as non-Sonic fans. They do this, while fully aware that Sonic 4 exists and was widely panned. Unfortunately, Iizuka and company think there is a conflict between 2D Sonic games and 3D Sonic games, in that fans of 2D in principle won't be accepting of 3D regardless of quality.
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